![]() ![]() It uses embedded dynamic models which are fast enough to support 30hz base frequency with hundreds of entities.Įach scenario has a Player which accesses the SQL database to create inbound and outbound tracks and flight plans according to the data preparation settings. It is responsible for the ground and air movement of all vehicles. The Flight Server (FS) is the core simulation engine which handles all aircraft, airports, logic and ATC components. The Flight Server runs at 30 Hz and controls the 3D visual using CIGI protocol at a dynamic frequency (high for visible entities, low for out of sight ones). Data Preparation: prepares scenarios with air trafficĪll stations are connected to the broadcast network, listening from messages sent by the Flight Server at 2 Hz frequency for aircraft positions and every 5 seconds for some low band entity status.Instructor Station: Select scenarios, set weather conditions and add runtime aircraft or incidents (birds on runways, strong wind, etc.).3D Engine: Used to display the tower view in 360°.Pseudo Pilot: operator acting like a pilot regarding the ATC trainee.ATC Radar View: displays all aircraft broadcasted by the Flight Server.Flight Server: simulates all aircraft in real-time and listen to all stations.The following computers and stations are used for particular purposes: The FS processes every command and return acknowledge to the sender. Aircraft models are defined in the Catalog and are instantiated at runtime.ĭuring a training session, any station sends messages to the Flight Server (FS) to control various aircraft or initiate specific operations. Each database holds as many scenarios as supported airports. Four databases are created, one for the FS, one for ATC Radar Views, one for the Pseudo Pilots and one for the Scenario Preparation. ![]() VsTASKER GUI is used to define all the logic and components shared among the various stations. It has been provided by Calytrix Technologies. This network has its own recording capability. As the simulation engine generated by vsTASKER is license free, the cost for a large number of running instances remains the same, mostly when embedded into a Qt visual interface.Ī second network is used for the voice communication between ATC operator and Pseudo Pilots. All the network traffic is recorded for later replay. The Flight Server (FS) acts as the central hub which sends/receives data and events to/from all others work stations. Ground and Service vehicle controls (fire & fuel truck, baggage cart, ambulance…).Failures (gears, engine…) and landing/take-off accident support.VFR approaches, Touch & Go and Go Around capabilities.Formation flight for up to 4 aircraft with special maneuvers for landing.Collision detection and ground avoidance.Automatic push-back, taxi, follow-me and parking.2D display of the airport, flight-plan and surrounding.Up to 6 pilot stations to translate radio communication to aircraft controls.Up to 6 ATC radar view stations including flight strip boards.ARINC 424 support for flight plans definition and map display. ![]()
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